About the Role
As a game designer your role within the team will be to help develop the gameplay, game mechanics, level design, whilst creating docs and bibles to help support the development of the projects. From time to time you may be asked to help with pitching, but if public speaking isn’t your thing that's totally fine. You’ll have the opportunity to wear many hats, at the very early days of the company there will be plenty of opportunities to shape the game's direction and pitch new ideas.
Requirements
Adaptability to work in tight constraints, and low budgets
Work closely with directors to achieve desired look and feel
Flexibility around deadlines, able to shift priorities
Experience with driving games is required
Experience with open world games is great
A love for narrative driven experiences is a plus
Desirable
Shipped at least 1 title
3+ years professional experience
Experience with Unity or Unreal engine
Experience with balancing progression, and customisation i.e. light rpgs